Satisfactory mods worth running on a dedicated server
Satisfactory dedicated-server mods come from ficsit.app and Satisfactory Mod Manager. Every player must run the same list and version as the server. On berrybyte, install server-safe mods from the panel, then restart so the factory crew matches.
Satisfactory mods are distributed through ficsit.app and installed with Satisfactory Mod Manager. On a dedicated server the rule is simple: the server and every client run the same list, at the same versions.
berrybyte installs server-compatible packages from that catalog in the panel. Restart after a change so joining clients can match.
Create a backup before you add or remove mods. Some packages write extra buildings or save data. Loading that save later without the mod can strip those objects.
Install mods on the server
Open the Satisfactory server
Log in to the dashboard and open the factory server.
Install from the mod list
Use the one-click ficsit / SMM installer. Prefer packages marked for dedicated servers. Skip client-only visual packs unless you know the server build accepts them.
Restart and match clients
Restart the server. Every player updates the same profile in Satisfactory Mod Manager before they join.
Create an SMM profile
Install Satisfactory Mod Manager, select your game install, and create a profile you will share with the group.
Add dedicated-server mods
Search ficsit.app from SMM. Enable dedicated server compatibility. Download the same profile onto the server host (SMM can target a dedicated install).
Copy the profile to every player
Export or share the profile. A single missing dependency on one PC is enough to fail the handshake.
What to install first
The ficsit catalog moves with each Satisfactory patch. Treat the names below as categories to search, then confirm the package supports your server version on ficsit.app.
Building and placement
Search Smart Foundations, Area Actions, and structural packs. These are the mods people keep: snap-to-grid foundations, mass select / copy / delete, and extra walls or conveyor holes. They save hours on a shared factory and rarely change gameplay rules.
Production and power
Search factory statistics, production planner, and refined power. Overlays that show belt rates and machine efficiency help a group find bottlenecks. New generators and power UI are fine if everyone has them; they are the first things to remove if the save stutters.
Movement around a large save
Search teleporter and vehicle helpers. A dedicated world that spans several biomes needs a way to cross it without a 20-minute run. Keep the set small. Each extra tick in the simulation hits the same single-thread budget as the factory itself.
A useful first profile is one foundation tool, one area-edit tool, and one production overlay. Play a session. Add the next pack only if the tick still feels fine.
Keep the crew in sync
| Rule | Why |
|---|---|
| Same mods, same versions | The server rejects a client that disagrees |
| One SMM profile for the group | Stops someone quietly adding a client-only pack |
| Update the game, then the mods, then the server | A Satisfactory patch lands before ficsit authors catch up |
| Add one pack at a time | Console tells you which load failed |
Client-only cosmetics (higher-res concrete, some UI skins) do not belong on the dedicated-server list unless the author marks them server-safe. Keep those on a personal SMM profile, not the shared one.
If mods misbehave
A player cannot join after a mod change
Compare their SMM profile to the server list. Reinstall the shared profile rather than adding the missing pack by hand. Restart the server once after the last change.
The server will not start
Read Console for the package name that failed. Disable that pack, restart, and check ficsit.app for a build that matches your Satisfactory version.
The factory hitching got worse
Remove the last pack you added. Production overlays and extra vehicles are the usual cost. See Satisfactory common issues for save-size and RAM checks.
We want to go back to vanilla
Restore the pre-mod backup. Do not strip mods from a save that already stored their buildings and expect a clean vanilla load.
Official catalog: ficsit.app. Hosting page: Satisfactory server hosting.
Frequently asked questions
Can I use Satisfactory mods on a dedicated server?
Yes, when the package is marked for dedicated servers on ficsit.app. Every player installs the same mods and versions as the server. A missing or extra client mod usually blocks the join.
How do I install Satisfactory mods on berrybyte?
Use the one-click ficsit / Satisfactory Mod Manager flow in the dashboard, then restart. SMM filters to dedicated-server-safe packages so you are not guessing which zips will boot.
Do Satisfactory mods break saves?
Content and building mods can write data a vanilla server cannot load. Create a backup before you add or remove anything, and test a copy of the save if you plan to go back to vanilla.
How many Satisfactory mods can I run?
A small QoL set (foundations, area edit, a production overlay) stays comfortable. Add packs one at a time and watch Console plus factory tick. Late-game saves already tax a single CPU thread.
Where do I check that a mod still works?
Open the package on ficsit.app and confirm it supports your Satisfactory version (1.1 and later need current builds). Abandoned 1.0-only mods will fail to load after a game update.