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Set up Simple Voice Chat on a Minecraft server

Simple Voice Chat adds proximity voice to Minecraft Java. Install it on the server and on every player's client, open a UDP port (24454 by default), and set port= in voicechat-server.properties. On berrybyte, add the port under Network → Allocations.

Simple Voice Chat adds proximity voice chat to Minecraft Java Edition. Players hear each other when they are close in the world, with optional group calls. Setup takes three parts on any host:

  1. Install it on the server and on every player's client.
  2. Open a UDP port for voice. The default is 24454.
  3. Set that port as port= in voicechat-server.properties, then restart.

On berrybyte, the UDP port comes from Network → Allocations → New allocation. The steps below cover berrybyte first, then any self-hosted server.

Voice traffic does not use the Minecraft game connection. If players can join but see a crossed-out plug icon, the UDP port is the problem. See Troubleshooting.

What you need

Server softwareSimple Voice Chat buildServer folder
Paper, Purpur, Spigot, FoliaBukkit/Paper pluginplugins/
Fabric or QuiltFabric or Quilt mod, plus Fabric API on Fabricmods/
NeoForgeNeoForge modmods/
ForgeForge modmods/
Velocity, BungeeCord, WaterfallProxy plugin (see proxies)plugins/
  • Vanilla servers cannot run it. Switch to Paper for plugins, or Fabric to stay close to vanilla gameplay.
  • Every player needs the client mod for Fabric, NeoForge, Forge, or Quilt. This applies even when the server runs the Paper plugin. Players without it can still join, but they have no voice.
  • Match the Minecraft version. Download the build for the exact Minecraft release and loader the server runs. Simple Voice Chat supports releases from 1.8.8 through 1.21.x and the newer 26.x versions.
  • Java Edition only. Bedrock players who join through Geyser cannot use voice chat.

1. Install Simple Voice Chat on the server

Download the jar from Modrinth or CurseForge. Filter by your Minecraft version and loader before you download.

Stop the server

Stop it before adding plugins so the jar loads cleanly on the next start.

Upload the plugin jar

On berrybyte, open Overview → Plugins → Manage plugins. This opens Files at plugins/. Click Upload and choose the voicechat-bukkit jar. On any other host, copy it into the server's plugins/ folder.

Start once to create the config

Start the server, wait for it to finish loading, then stop it. This creates plugins/voicechat/voicechat-server.properties.

Stop the server

Mods only load at startup.

Upload the mod jar

On berrybyte, open Files → mods/, click Upload, and choose the jar for your loader. On Fabric, also upload Fabric API if mods/ does not already have it.

Start once to create the config

Start the server, wait for it to finish loading, then stop it. This creates config/voicechat/voicechat-server.properties.

Check whether the pack already includes it

Many modpacks ship Simple Voice Chat. Look in Files → mods/ for a voicechat- jar. If it is there, skip the upload and go to step 2.

Add it if it is missing

Upload the jar for the pack's loader and Minecraft version to mods/. Every player must then add the same mod to their copy of the pack.

Start once to create the config

Start and stop the server so config/voicechat/voicechat-server.properties exists.

2. Open a UDP port for voice

Simple Voice Chat listens on its own UDP port. It needs a port players can reach that nothing else on the server is using.

Open Network → Allocations

The PRIMARY row is your Minecraft game address. Leave it alone.

Click New allocation

On a standard server, the new port appears right away. If your server has a dedicated IP, pick that same IP in the dialog so voice uses the address players already join.

Note the new port

The Address column shows it as IP:port. The number after the colon is your voice chat port. Add a description like "Voice chat" so you remember what it is for.

Every berrybyte allocation is open for both TCP and UDP, so no firewall changes are needed. If New allocation says the extra port limit is reached, contact support.

Network allocations with a voice chat port
Network allocations with a voice chat port

Keep the default 24454, or pick any free port. Then allow it as UDP, not TCP:

Linux (ufw)
sudo ufw allow 24454/udp
Linux (firewalld)
sudo firewall-cmd --permanent --add-port=24454/udp
sudo firewall-cmd --reload
Windows (PowerShell, as administrator)
New-NetFirewallRule -DisplayName "Simple Voice Chat" -Direction Inbound -Protocol UDP -LocalPort 24454 -Action Allow
  • Home network: forward UDP 24454 on your router to the server PC's local IP. If your ISP uses CGNAT, a router forward cannot work. Use a host or a tunnel with UDP support instead.
  • Docker (for example itzg/minecraft-server): publish it as UDP with -p 24454:24454/udp. A TCP-only mapping does not carry voice.
  • Pterodactyl or another panel: assign the server an extra allocation and use its port.
  • Tunnels such as playit.gg: create a UDP tunnel, use its port, and set voice_host to the tunnel address.

3. Set the port in voicechat-server.properties

With the server stopped, open the config file:

  • Paper, Purpur, Spigot: plugins/voicechat/voicechat-server.properties
  • Fabric, Quilt, NeoForge, Forge: config/voicechat/voicechat-server.properties

On berrybyte, open it from Files and edit it in the browser. Change port= to the port from step 2:

voicechat-server.properties
# The UDP port from step 2 (default 24454)
port=25587
# Leave these empty unless you use a proxy or tunnel
bind_address=
voice_host=

Save the file, then start the server. The server only reads this file at startup, so edits made while it runs do not apply until a restart.

Do not use port=-1. It reuses the Minecraft server port, which the developers advise against. Minecraft's query.port often shares that UDP port, and the clash can crash the server. On berrybyte, query.port is always the game port.

4. Check that voice chat started

Open Console while the server boots. Look for a line that begins with:

Voice chat server started at

The port it prints must match the one you set. If you see Address already in use, something else is on that port. If you see Failed to bind to address, clear bind_address. Then restart.

When a player connects with the mod, the console also logs Player <name> (<uuid>) successfully connected to voice chat. That line means voice works for that player.

5. Set up voice chat as a player

Install the client mod

Add Simple Voice Chat for your loader (Fabric, NeoForge, Forge, or Quilt) and the server's Minecraft version to your launcher profile. On a modpack, use the pack's own profile.

Join and press V

The first time, a chat message asks you to set up voice chat. Press V to open the setup guide.

Pick your devices and mode

Choose a microphone and a speaker, then Push to talk or Voice activation. Push to talk has no default key, so bind one in the guide. If you choose voice activation, the guide starts you muted. Press M to unmute.

Test it

Use Enable microphone testing in the voice chat settings to hear yourself. An operator can also run /voicechat test <player> in-game to check someone's connection.

On macOS, Minecraft never asks for microphone access by itself. Launch through Prism Launcher or GDLauncher, or set the CurseForge app to use its own launcher, so macOS shows the microphone prompt.

Default keys

KeyAction
VOpen voice chat menu
MMute microphone
NTurn voice chat off
HHide voice chat icons
GGroup chats on 1.21.5 and older (unbound on 1.21.6+)
—Push to talk and whisper are unbound by default

Change them in Options → Controls → Key Binds under Voice Chat.

Useful server settings

All of these live in voicechat-server.properties. Restart after any change.

SettingDefaultWhat it does
port24454UDP port voice chat listens on
max_voice_distance48How far, in blocks, normal speech carries
whisper_distance24How far whispering carries
enable_groupstrueAllows group calls that ignore distance
force_voice_chatfalseKicks players who do not have the mod installed
login_timeout10000Milliseconds to wait for the mod check when force_voice_chat is on
allow_recordingtrueLets players record voice chat audio
codecVOIPOpus mode: VOIP, AUDIO, or RESTRICTED_LOWDELAY
bind_addressemptyIP to listen on. Empty uses server-ip from server.properties
voice_hostemptyAddress clients connect to. Only for proxies and tunnels

Full reference: server config.

Groups and commands

Players run these in-game. They do not work from the server console.

CommandWhat it does
/voicechat invite <player>Invite a player to your current group
/voicechat join <group>Join a group by name
/voicechat leaveLeave your group
/voicechat test <player>Check a player's connection (operators)
/voicechat helpList all commands

On Paper, permission plugins such as LuckPerms can control voicechat.speak, voicechat.listen, and voicechat.groups (everyone by default) and voicechat.admin (operators by default). See ops and whitelist to make someone an operator.

Behind a Velocity or BungeeCord proxy

Install Simple Voice Chat on every backend server, then add the Simple Voice Chat proxy plugin to the proxy's plugins/ folder. The proxy forwards voice to each backend, so players only need one UDP port on the proxy. By default, that is the proxy's own Minecraft port. With the proxy plugin installed, the backends ignore their voice_host setting.

Backends on the same machine still need different voice ports from each other. Without the proxy plugin, open each backend's voice port publicly and set voice_host on each backend to that server's public IP. Details: proxy setup.

Troubleshooting

Crossed-out plug icon: voice chat not connected

The game connection works, but UDP voice packets are not getting through. Check in this order:

  1. The console shows Voice chat server started at with the port you set.
  2. That port is the one you opened: your berrybyte allocation, firewall rule, or router forward, as UDP.
  3. You restarted the server after saving the config.
  4. voice_host is empty, unless you use a proxy or tunnel.
  5. The player is not on a VPN, mobile hotspot, or school or work network that blocks UDP. If the player fails on every voice chat server, the network is the cause.
Address already in use

Another program already holds the voice port. Common causes are a second server on the same port, query.port in server.properties set to the voice port, or Geyser listening on it. Give voice chat a port nobody else uses.

Failed to bind to address

bind_address is set to an IP the machine does not have. Leave it empty.

Players can't hear me, or I can't hear anyone

Press V and check the microphone and speaker are the right devices. Unmute with M, because voice activation starts muted. Try Enable microphone testing. Also check your operating system lets the launcher use the microphone. If people sound like they are right next to you from far away, you are in a group. Leave it with /voicechat leave.

The mod requires fabric, which is missing

The Fabric build needs Fabric API. Upload the version of Fabric API that matches your Minecraft release to mods/, on the server and in the player's profile.

My config file is empty on Forge

From mod version 2.4.0, Forge moved the config to config/voicechat/voicechat-server.properties. The old file is emptied after its settings move over. Edit the new one.

Still stuck on joining at all? Start with Can't connect to a Minecraft server, because voice chat only connects after the game does. Before adding more plugins, take a backup.

Frequently asked questions

What port does Simple Voice Chat use?

UDP 24454 by default. You set it with port= in voicechat-server.properties. It is a separate port from Minecraft's TCP game port, and it has to be reachable over UDP, so open it in the firewall, router, or hosting panel.

Do players need to install Simple Voice Chat?

Yes. Every player who wants voice installs the client mod for Fabric, NeoForge, Forge, or Quilt, even when the server runs the Paper plugin. Players without it can still join, but they cannot talk or hear anyone.

Why does Simple Voice Chat say voice chat not connected?

The client reached the Minecraft server but its UDP voice packets did not get through. Usually the port in voicechat-server.properties does not match the open UDP port, the server was not restarted after the edit, or the network blocks UDP. VPNs and mobile hotspots often do.

Can Simple Voice Chat use the same port as the Minecraft server?

Setting port=-1 reuses the Minecraft server port, but the developers advise against it. Minecraft's query listener often uses that same UDP port, and sharing it can crash the server. Give voice chat its own port.

Does Simple Voice Chat work with Bedrock players through Geyser?

No. Voice chat needs the Java client mod, which Bedrock clients cannot install. Bedrock players can still join and play through Geyser, just without voice.

Does Simple Voice Chat work with a custom domain or SRV record?

Yes. The client sends voice to the IP address it actually connected to, so a domain or SRV record works with no extra settings. Only set voice_host when a proxy or tunnel sits between players and the server.

How do I make players hear each other from further away?

Raise max_voice_distance in voicechat-server.properties. The default is 48 blocks, and whispering uses whisper_distance, 24 blocks by default. Restart the server after saving.

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